![]() ![]() It's a minor blemish on an otherwise impressive presentation for title originally design for a handheld system. NPCs tend to pop-in during cut-scenes on both platforms, but these are more quickly loaded in on the PS4. The way LODs are handled on both platforms also helps to minimise the amount of pop-up present while exploring, though transitions between low and high quality art are not completely eliminated. This helps to avoid obvious pop-in on distant objects seen in many games while also enhancing the comic book aesthetic. The use of higher quality artwork helps to preserve detail further out on the PS4, so can still make out the patterns on brickwork as the scenery begins to fade away. ![]() On top of that, higher resolution shadows are deployed, along with the use of bloom deployed more liberally across various scenes - the effect is present around windows and street lamps on PS4, as opposed to just simulating HDR-like effects in the Vita original.Įlsewhere, Bluepoint Games use the same style of LOD set-up as in the Vita original, with scenery transitioning from detailed objects to simpler cell-shaded structures before fading completely as the camera moves away. By comparison, a simpler trilinear implementation is used on the Vita version, and the results aren't great - textures blur heavily when viewed at an angle. Anisotropic filtering adds yet more clarity to the visuals, while helping to bring out the most from the new artwork. The presentation is given further refinement by deploying additional GPU effects - in addition to its much higher pixel count, Gravity Rush now features accomplished post-process anti-aliasing absent from the Vita version. The difference is remarkable - this is well worth a watch. ![]() ![]() The black outlines that give the game its comic-book style appearance are more defined too, better suited to the much higher resolution offered by PlayStation 4. Characters also appear smoother too, with additional geometry used to round off edges and add extra details to clothing. Brickwork is more intricate, more refined, while environments offer higher levels of background animation. For example, window ledges that appear as a flat texture in the Vita version are now realised as full three-dimensional objects on PS4. Bluepoint is renowned for going the extra mile in its remastering work, and in this respect, Gravity Rush doesn't disappoint, featuring higher polygon counts and richer geometric detailing. The game world is far richer as a result, packed with intricate detail that simply wasn't present on the Vita original. The majority of the core artwork is substantially enhanced, with enormous increases to the detail level of the original assets - both in terms of texture work and geometry. The good news is that many of the Vita-specific features translate very well onto PlayStation 4 and in many ways, Bluepoint's extensive graphical upgrade is even more dramatic than its work in the Nathan Drake Collection. In remastering the title for PlayStation 4, Bluepoint Games faces a stern challenge - low resolution visuals originally designed for a five-inch screen need to work on large 1080p flat-screens, while the innovative control system also has to transition across effectively to Dual Shock 4. Combined with the unique cel-shaded aesthetic, the developers at Japan Studio tailored the experience to the Vita's strengths in order to deliver something special. Gravity Rush remains one of the best Vita titles available, with an intuitive control system taking advantage of the system's core interfaces - players swipe the touch-screen to evade attacks, while using the gyroscope to aim and move in zero gravity. Set for release in Europe and North America in February, the game has already launched in Japan and other Asian territories and we couldn't wait to take a look. To raise awareness for the franchise, remaster specialists Bluepoint Games - fresh from its remarkable work on Uncharted: the Nathan Drake Collection - are handling a PS4 version of the handheld original. Sony's Japan Studio is hard at work developing Gravity Rush 2 for PlayStation 4 - a potentially risky project bearing in mind that the series debut launched only for PlayStation Vita. It's out now in the West and it's a superb release, so we're republishing this article today to remind you just how good it is. We originally ran this article when Gravity Rush Remastered was released in Japan a couple of months ago. ![]()
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